The Charge Blade in Monster Hunter Rise is known as the most complicated weapon the game has to offering for a reason. With mechanics like Phials, Charging Phials, Overcharging Phials, charging the shield, Guard Points, Amped Elemental Belch, and Super Amped Elemental Discharge, it's no wonder people get overwhelmed trying to larn this affair alongisde all the other circuitous mechanics these games tend to accept. And, with the proclamation of Monster Hunter Now, i can simply imagine how the Accuse Blade will play (if at all) in the mobile game.

But, for the people who stuck with information technology and fabricated information technology to the endgame of Monster Hunter Rise, here are some of the best endgame builds as of Title Update four.

The 3 Main Endgame Builds

Monster Hunter Rise - Player Using Spinning Axe Charge Blade Against Toppled Diablos

Technically the Charge Blade has over 6+ 'meta' endgame builds (tin can't say at that place isn't enough build variety) if all the element variants are included such as the Burn down, H2o, Thunder, Ice, and Dragon Builds. But, those are all only variations of the Elemental SAED build, which aslope 2 others, are the best endgame builds currently in the game:

Build Name

Build Explanation

Elemental SAED

This is the nearly meta build for the Charge Blade in MHR currently, and it'due south centered around using different Elements and Elemental Weakspots to deal as much damage with as many SAEDs every bit possible.

Condensed Spinning Slash

The play style is for people who like the pizza cutter-esque Fell Axe version of the CB's Axe Form. Excels in only well-nigh everything the SAED Build doesn't from crit damage to Status Effect awarding and so on.

Impact SAED

This would be the standard Charge Blade build in whatever other MH game and the Elemental Builds would be the niche ones, but Ascension (and Sunbreak especially) really changed things upwards for Elemental CBs. Raw SAED specializes in consistent and reliable damage, has a ton of KO potential with Touch Phials, and players won't need to make a build for each chemical element, target specific areas (other than the head), or focus Elemental weak spots.

Fifty-fifty knowing nigh these builds, every actor is however typically in a dissimilar place in their progression, at a different Master Rank, or is missing some specific monster materials, information technology'south going to be tough to fully emulate the 'perfect' version of each of these builds. Merely, if players manage to get everything built, a corking Talisman, and fantastic Broaden rolls, here are all the Active Skills they should aim to accept active for each build:

Elemental SAED

Condensed Spinning Slash

Impact SAED

Guard

Baby-sit

Guard

Guard Up

Baby-sit Up

Guard Up

Load Shells

Load Shells

Load Shells

Rapid Morph

Rapid Morph

Rapid Morph

Blanch Gratuitous

Flinch Gratuitous

Flinch Free

Furious

Weakness Exploit

Artillery

Element Exploit

Disquisitional Heave

Focus

Resentment

Wirebug Whisperer

Resentment

Outburst

Outburst

Resuscitate

Dereliction

Air current Pall

Dereliction

Dragon Conversion

Pulverisation Mantle

Artillery

Burn/Water/Thunder/Ice/Dragon Resistance

Intrepid Eye

Intrepid Eye

Fire/Water/Thunder/Ice/Dragon Attack

Spiribird's Call

Dragonheart

Narwa, Teostra, or Kushala Blessing

Recovery Upwards

North/A

Stamina Surge

Stun Resistance

Northward/A

Latent Power

Latent Power

North/A

Attack Heave

Attack Boost

N/A

Critical Centre

Critical Eye

N/A

Due north/A

Northward/A

North/A

Charge Blade Priority Skills & Weapon Options

Monster Hunter Rise - Using Counter Peak Performance With Charge Blade

Now, between these three builds, the Skills players are going to want to prioritize will modify depending on what they adopt. Some similar to have Evade Extender, while others swear by the newer Disobedience Skill But, in full general, these Skills are of import on every CB build:

Skill Name

Load Shells

Rapid Morph

Guard

Guard Up

Focus

Elemental SAED Skills & Weapons

Monster Hunter Rise - Player Winding Up Elemental SAED Against Zinogre In The Arena

As far as weapons and skills become for the standard Elemental SAED build, it'south all about what Skills or Weapon combinations can attain the highest Element numbers. Title Update four introduced Risen Crimson Glow Valstrax whose armor has a skill called Dragon Conversion, and this played a large role in irresolute the 'meta' build for this play style. Below are the Skills players will want to have agile when possible every bit well as their choices for most 'optimal' weapons to use:

Skill Name

Minimum Levels Equipped

Reasoning

Dragon Conversion

iii/three

Turns every four points of Elemental Resistance into +ane Elemental damage with whatever weapon the player currently has equipped.

Fire, Water, Thunder, Ice, Dragon Resistance

iii/iii

Works in combination with Dragon Conversion to get Elemental damage even higher.

Guard

four/five

Should probably have at least Guard 4 if not Guard 5. Doing and so makes information technology and so virtually attacks can be Guard Point'ed and players won't accept that long recovering animation afterward blocking.

Guard Up

two/3

It makes unguardable moves more than guardable, players volition be getting used to blocking over avoiding attacks and this makes Guarding almost ever the safer option anyhow.

Load Shells

ii/2

Mandatory on any CB Build since Lvl 2 Load Shells hateful players accept full vials when they're yellow instead of red.

Furious

iii/3

While equipped player gets actress Defenses on Red Whorl, at Max Rank +30 Defence that gets added into Dragon Conversion for Elemental damage.

Chemical element Exploit

ane/3

Huge boost in Elemental harm, should always exist equipped when possible

Resentment

i/3

Only worth using if running Dereliction likewise, is a pretty sizeable buff to all non-Elemental damage.

Rapid Morph

3/3

Some say it'due south just necessary for convenience, others say it's mandatory, either way having it reduces all transition animation time from Sword to Axe mode, vice versa, and the AED/SAED animations as well.

Burst

ane/3

CB, even without Spinning Slash, deals a lot of hits in a minor span of fourth dimension, which means Outburst is often active. When agile it increases both regular and Elemental attack.

Elder Dragon Blessing (Narwa, Teostra, Kushala)

2/4 & Stormsoul 3/five

The approval equipped highly depends on what Element Build that player is currently running. Stormsoul for Thunder, Teostra Blessing for Burn down, and Kushala Approving for both Water and Ice.

Flinch Complimentary

1/3

Mandatory in multiplayer to avert being stun locked by other players. Will be replaced by Shock Absorber in Title Update 5

Weapon(s)

Weapon Name

Weapon Element

Weapon Tree

Phial Type

Crawling Crusher

Burn

Rakna-Kadaki Tree

Chemical element

Armordraad

Water

Vaik Tree

Element

Flicker Blizzard Wail

Ice

Auroracanth Tree

Element

Asylum Pearl

Thunder

Narwa Tree

Chemical element

Crimson Mechwing

Dragon

Valstrax Tree

Element

Condensed Spinning Slash Skills & Weapons

Monster Hunter Rise - Using Spinning Axe With Charge Blade And Axe Hopper

As previously mentioned, in that location are a lot of Skills that players using either a SAED or CSS build in one of Capcom's all-time games will tend to employ. Just, CSS Builds focus more on Critical Risk, Disquisitional Damage, and general Assault Damage Skills than the SAED builds. There's one cardinal reason for this, Phial Explosions tin can't critically striking. Only the Barbarous Axe sure tin can, and because it spins like a chainsaw this weapon is one of the highest multi-hitting options in the game.

Because the Brutal Axe is a animate being in terms of multi-hit potential, it'due south too a fantastic build for the unlike Condition Effects in Rise: Poison, Paralysis, and Smash. Withal, a Raw Impairment weapon also works equally also with this playstyle for massive DPS.

Skill Name

Minimum Levels Equipped

Reasoning

Guard

iv/v

Should probably have at least Guard 4 if not Guard 5. Doing so makes it and then about attacks can be Baby-sit Point'ed and players won't have that long recovering blitheness later blocking.

Guard Upwards

2/three

It makes unguardable moves more guardable, players will exist getting used to blocking over avoiding attacks and this makes Guarding almost always the safer option anyway.

Load Shells

2/2

Mandatory on any CB Build since Lvl ii Load Shells hateful players accept full vials when they're yellowish instead of red.

Rapid Morph

three/3

Some say it's only necessary for convenience, others say it'southward mandatory, either mode having it reduces all transition animation time from Sword to Axe mode, vice versa, and the AED/SAED animations every bit well.

Assail Boost

7/7

Considering Roughshod Axe hits and then oft, any flat buffs to Assault harm take massive benefits.

Weakness Exploit

1/iii

As long as players are attacking weak spots often, they'll find themselves critting a lot more than with this active. Again, a huge benefit for multi-hitting attacks.

Critical Boost

1/3

Improves crit damage by xxx to 40 per centum at Max Rank, and this build crits quite a lot.

Critical Center

iii/7

Boosted Affinity equals more crits overall.

Burst

one/three

Leaps and bounds improve on this build than the other 2 since the constant multi-hits from Savage Axe volition constantly have this active.

Current of air Mantle

i/3

Regardless of the Switch Skills used, whether it'south Ready Stance or Counter Peak Functioning, players will be using Silkbind Attacks a lot. So this will keep Wirebug charges active more than frequently.

Pulverization Drapery

1/3

Basically adds the Blast status effect to any build, every bit long equally players build up the charge completely without getting hit. At that place's also no downside for getting hit exterior of accuse level resetting, despite what the Skill description says.

Intrepid Heart

1/two

Every 68 hits players get 75 percent damage resistance on the next set on that hits them (if at Rank two). Plus, that same attack volition also ignore damage reactions, which means Fell Axe manner is interrupted less.

Blanch Free

1/iii

Mandatory in multiplayer to avoid beingness stun locked by other players. Will be replaced by Stupor Absorber in Title Update 5

Best Weapon Options

Weapon Proper noun

Weapon Element

Weapon Tree

Phial Type

Imperial Lodge Battleaxe+

Raw

Royal Order Tree

Bear on

Vengeful Broadfeller

Blast

Scorned Magna Tree

Touch

Vortax+

Paralysis

Volvidon Tree

Affect

Luna Eostre

Toxicant

Gold Rathian Tree

Impact

Bear on SAED Skills & Weapon

Monster Hunter Rise - Player Using Charge Blade Impact SAED Against Velkhana

And so at that place are the Impact SAED build Skills and weapon choices. To reiterate, this Bear on SAED build doesn't hit the same damage numbers as either the Elemental or CSS builds above. Simply, information technology's consistent in damage overall and is great at constantly causing the monster to flinch or get KO'd, which is meliorate than damage against some of the tougher monsters.

Plus, players don't need to worry about setting up a different build for each Element or looking upwards monster weaknesses before each hunt, so information technology's by far the most 'streamlined' option. Still, it is lacking in the harm section so the meta endgame build relies heavily on Dereliction to fill in that gap:

Skill Proper name

Minimum Levels Equipped

Reasoning

Dereliction

3/three

Merely CB build that uses Blue Coil on this Skill. A massive bonus to Attack and Stun.

Resentment

5/v

With Dereliction, Resentment is ever active which means a flat +25 Attack when combined.

Resuscitate

3/3

'Aberrant Status' is a deceptive description, Resuscitate is triggered by basically whatsoever negative condition effect, including Dereliction and Dragonheart.

Artillery

3/three

Gives Phials a 30 percent damage buff for each Phial Explosion.

Dragonheart

2/v

Manifestly, this build doesn't care about Elemental impairment, so the Dragonblight from this Skill doesn't matter. Additionally, it gives huge Elemental Resistances when active.

Load Shells

ii/2

Mandatory on any CB Build since Lvl 2 Load Shells mean players have full vials when they're yellow instead of red.

Rapid Morph

3/3

Some say information technology's only necessary for convenience, others say it's mandatory, either mode having it reduces all transition animation time from Sword to Axe mode, vice versa, and the AED/SAED animations as well.

Baby-sit Up

2/3

It makes unguardable moves more guardable, players will be getting used to blocking over fugitive attacks and this makes Guarding well-nigh always the safer option anyhow.

Guard

4/v

Should probably take at least Guard 4 if not Guard 5. Doing then makes it so most attacks can be Guard Point'ed and players won't accept that long recovering animation after blocking.

Focus

two/iii

Makes it easier to get to Yellow Phial charge in fewer attacks.

Intrepid Center

2/2

Every 68 hits players get 75 per centum harm resistance on the next attack that hits them (if at Rank 2). Plus, that aforementioned attack will also ignore damage reactions, which ways Savage Axe mode is interrupted less.

Flinch Gratuitous

one/3

Mandatory in multiplayer to avert being stun locked by other players. Will exist replaced by Daze Absorber in Title Update 5

All-time Weapon Option

Weapon Name

Weapon Element

Weapon Tree

Phial Type

G Gordlock

Raw

Garangolm Tree

Touch

Mixed Sets

Monster Hunter Rise - Using Counter Peak Performance With Charge Blade

For the next attribute of each build, permit's go over what armor sets to mix and match. Players volition quickly notice that the Element and and Bear on SAED armor reccomendations take a similar blueprint, while the CSS build is pretty unique. While this is true, that doesn't hateful both sets will have the same Skills agile at the end, as Decorations play a large part in seperating these ii.

Elemental SAED

Monster Hunter Rise - Risen Valstrax Armor Next To All Skills Needed
  • Set Builder Images were made by using GameCat's Armorset Architect

The Elemental SAED mixed prepare makes complete apply of the Risen Valstrax Armor introduced in Title Update 4 (which looks amazing, by the way), equally the Dragon Conversion Skill on this fix is crucial for getting Elemental Phial Explosions to overpowered levels of damage. Stack that already ridiculous DPS on summit of the bonuses gained from Dereliction, Furious, and Resentment, and it'due south clear to meet how these builds can attain 1000+ damage per Phial Explosion.

Armor Type

Armor Name

Important Skills

Caput

Valstrax Helm - Epoch

Dragon Conversion x1 Latent Ability x2 Attack Boost x1

Breast

Valstrax Mail - Epoch

Dragon Conversion x1 Dragon Resistance x3 Assault Boost x1

Artillery

Archfiend Armor Epine

Dereliction x2 Resentment x1

Waist

Valstrax Gyre - Epoch

Dragon Conversion x1 Stamina Surge x3 Set on Boost x1

Boots

Archfiend Armor Sceros

Dereliction x1 Resentment x1

'Safer' Build Pick

Monster Hunter Rise - Hunters In Furious Rajang Set

There is an alternating loadout for this build, as the lack of resistances from Dragon Conversion and constant HP Bleed from Dereliction makes any hit pretty lethal. So, for a safer build that doesn't lose much damage and has less of a chance for players to endure the 'embarrassment' of carting, there's:

Armor Type

Armor Name

Important Skills

Head

Valstrax Helm - Epoch

Dragon Conversion x1 Latent Power x2 Attack Boost x1

Breast

Valstrax Mail - Epoch

Dragon Conversion x1 Dragon Resistance x3 Attack Boost x1

Arms

Divine Ire Kote

Furious x1 Critical Eye x2

Waist

Valstrax Coil - Epoch

Dragon Conversion x1 Stamina Surge x3 Set on Heave x1

Boots

Divine Ire Hakama

Furious x1 Evade Extender x2

Condensed Spinning Slash

Monster Hunter Rise - Risen Kushala Daora Set Next To Skills Needed For CSS Build
  • Set Builder Images were fabricated by using GameCat's Armorset Builder

The next mixed set utilizes a lot of different skills to accomplish the optimal play style for the pizza cutter, such as:

  • Current of air Mantle to have Ready Stance or Counter Elevation Operation up as oftentimes as possible.
  • Kushala Blessing Rank 3 to partially counteract the HP Drain of Dereliction (strange that there isn't any Velkhana utilization in whatever CB build).
  • Powder Drapery to capitalize on the multi-hit potential of the Savage Axe
  • Dragonheart to give a general boost to Resistances since CSS builds don't worry well-nigh Elemental damage.

Other than those Skills, the other ones on the armor pieces below might wait out of identify, but they absolutely aid out, and the Decoration Slots on these Armor Pieces practise a lot of the heavy lifting as well:

Armor Type

Armor Proper name

Important Skills

Head

Risen Kushala Glare

Current of air Mantle x1 Wirebug Whisperer x3

Chest

Risen Kaiser Mail

Pulverization Mantle x1 Weakness Exploit x1 Critical Middle x3

Arms

Valstrax Braces - Epoch

Disquisitional Boost x2 Latent Power x2 Attack Boost x1

Waist

Risen Kushala Cocoon

Kushala Approval x2 Attack Boost x2 Recovery Up x3

Boots

Valstrax Greaves - Epoch

Critical Boost x1 Stun Resistance x3 Set on Heave x2

Impact SAED

Monster Hunter Rise - Raw Damage Build Skills With Image Of Archfiend Armor
  • Ready Builder Images were made by using GameCat's Armorset Builder

And for the Impact SAED mixed prepare, the reasoning backside it is simple. Archfiend Caput, Arms, and Greaves for Dereliction and Resentment, Valstrax Breast and Waist for Dragonheart. Players are going to have Dragonheart active constantly besides equally the HP Bleed from Dereliction, which will in turn proceed Resentment and Resuscitate constantly active for maximum damage output.

Armor Type

Armor Proper name

Important Skills

Caput

Archfiend Armor Cerato

Weakness Exploit x1 Resentment x2

Chest

Valstrax Mail - Eclipse

Dragonheart x1 Resuscitate x2

Arms

Archfiend Armor Epine

Dereliction x2 Resentment x1

Waist

Valstrax Curl - Eclipse

Dragonheart x1 Resuscitate x1 Resentment x2

Boots

Archfiend Armor Sceros

Dereliction x1 Resentment x1

Augment Skills To Look For In Quiro Armor Crafting

Monster Hunter Rise - Risen Valstrax Armor Over Image Of Elgado Blacksmith

And for the concluding aspect of Charge Blade builds in Rise, let's talk about Qurio Augments. Players should absolutely not experience that they have to roll their Augments until they get the exact skills listed below, as that'southward incredibly tedious. Instead, while rolling for fun or for quality-of-life skills such as Defiance or Recovery Upwards, attempt and too keep these Skills in mind for each build:

Augment Skill

Reasoning

Elemental SAED Build

Strife

The longer a role player's red health, the more benefits this gives. Non plenty benefit to warrant putting into regular build over other Skills

Furious

Past far the best thing to get on any Broaden for this build. At Max Rank Furious gives bonus Defenses which give more than Elemental damage from Dragon Conversion

Condensed Spinning Slash Build

Razor Sharp

Spinning Axe burns through Sharpness, so this is just convenient.

Weakness Exploit

More Weakness Exploit can't hurt, it's merely ever a do good.

Burst

Outburst, previously known as Chain Crit by the way, is only worth running at Rank ane or Max Rank, and Max Rank benefits are pretty noticeable.

Bear upon SAED Build

Attack Heave

Raw Damage build takes whatever flat bonuses to Attack it can find.

Rapid Morph

The build, sadly, doesn't take much room for Rapid Morph, so getting it in an Augment Skill is nice.

Flare-up

Outburst is but worth running at Rank 1 or Max Rank, and Max Rank benefits are pretty noticeable.

Monster Hunter Ascent is available on Nintendo Switch, Xbox One, Xbox S/Ten, PS5, PS4, and PC.

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